Chrome/Chromium Now Enabling WebGL 2 By Default On The Desktop
Written by Michael Larabel in Google on 5 November 2016 at 09:10 AM EDT. 14 Comments
GOOGLE --
With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.

With the latest Chromium Git as of yesterday, WebGL 2 is turned on by default for the desktop but isn't yet ready to be turned on for the Android builds. The WebGL 2 support can be toggled via about:flags.

WebGL 2.0 is derived from the OpenGL ES 3.0 specification and has been in development since 2013. WebGL 2.0 also raises the requirements over WebGL 1.0 to allow for more textures, higher precision in shaders, and more. WebGL 2.0 allows for much more potential of native games on the web and other beautiful graphics. The latest stable release is still WebGL 1.0.2 while the latest editor's draft of the WebGL 2.0 specification can be found here. With Google now enabling WebGL 2 on the desktop by default, it looks like WebGL 2.0 support should be about settled.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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