Blender 3.x Roadmap Has Big Plans For Vulkan, Other Improvements
Written by Michael Larabel in Free Software on 28 October 2021 at 07:22 AM EDT. 16 Comments
FREE SOFTWARE --
With Blender 3.0 releasing soon, the Blender project has published a Blender 3.x road-map outlining some of their plans for future releases.

The Blender 3.x road-map was published this morning to provide a fresh look at the changes ahead for this leading open-source 3D modeling software. Blender 3.x will see a lot of work on using the Vulkan API along with other exciting areas. Some of the Blender 3.x road-map items include:

- The overall workflow should be similar to Blender 2.8 with no breaking of existing workflows unless there ends up being good reason to do so.

- Ongoing improvements to the core architecture and code will continue, particularly for better modularity and performance.

- A proposal for hybrid sculpting/painting workflow is currently under review.

- Blender's procedural texturing system is in "urgent need" of upgrades.

- Next year Blender's improved animation project should come back to fruition.

- The new Cycles X render code will continue to be improved upon with new features, performance, and better handling of complex scenes.

- The Eevee 3D rendering engine is being upgraded and also preparations for Vulkan-based GPU ray-tracing. A real-time compositing system for Eevee is also planned.

- As part of their Viewport efforts, Blender 3.x will be working to "move Blender to entirely use the Vulkan open standard". A Vulkan back-end is being developed along with an Apple Metal back-end. They intend to replace Blender's OpenGL back-end by end of 2022.

- Real-time camera tracking for AR and VR headsets might come in Blender 3.x.

See the road-map in full on code.blender.org.
Related News
About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Popular News This Week