Blender Making Progress On Its Realtime PBR Engine
Written by Michael Larabel in Free Software on 22 March 2017 at 07:12 AM EDT. 9 Comments
Eevee is the codename for the Blender project to implement a realtime engine with physically-based rendering (PBR) within Blender 2.8.

This realtime, PBR-based engine is aiming to deliver high-end graphics with a responsive realtime view-port. The developers working on "Eevee" have made progress with lighting, materials, and other features.

Blender developers are hoping to get the core features implemented by SIGGRAPH 2017 (end of July) while it should be more usable by their Blender Conference (October).

More details on this exciting Blender work via this blog post.
Related News
About The Author
Author picture

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

Popular News This Week