Blender 2.76 Brings OpenSubdiv, Better AMD GPU Support
Written by Michael Larabel in Free Software on 11 October 2015 at 08:49 AM EDT. 2 Comments
FREE SOFTWARE --
Blender 2.76 is another hearty update to this open-source 3D modeling software.

Blender 2.76 presents initial support for the Pixar OpenSubDiv geometry sub-division technology, a big performance boost to the view-port, better performance out of the file browser, there's now a node auto-offset feature, absolute grid-snapping in the 3D view, sculpting with tiled strokes, and text effect strips for the sequencer. The Blender Game Engine also has alpha anti-aliasing support, improved game publishing, API additions, and more.

Blender's OpenSubdiv is their first stab at the support and has improved view-port playback performance, GPU tessellation support, and improves edge sharpness. Blender's Cycles renderer has improvements for AMD GPUs, new point density texture, camera zoom motion blur, and other changes.

More details on Blender 2.76 can be found via the release notes and the 2.76 release for all major platforms can be downloaded here.
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