BioShock Infinite Is Almost Working Fine For Mesa Drivers
Written by Michael Larabel in Linux Gaming on 27 July 2015 at 11:44 AM EDT. 34 Comments
LINUX GAMING --
With Mesa quickly finishing up OpenGL 4.0~4.2 support and even some OpenGL 4.5 extensions, more Steam Linux games are becoming playable on the open-source drivers.

Open-source Mesa/Gallium3D driver users into Linux gaming can soon rejoice for another playable title: BioShock Infinite. BioShock Infinite was released for Linux back in March and required OpenGL 4.1~4.2 support, thereby making it off-limits to the Mesa/Gallium3D drivers of the time.


The support is nearly all squared away, especially with Nouveau now advertising OpenGL 4.1. However, there is one issue: glCopyImageSubData used even if GL_ARB_copy_image is not available. Blocking the Nouveau driver from running the game is lack of GL_ARB_copy_image support. Fortunately, there is some work for ARB_copy_image happening right now and ideally could see a rough implementation land in Gallium3D prior to the next release in September.

Once BioShock Infinite is running on the open Intel/AMD/Nouveau drivers, there will certainly be some fresh benchmarks since it's a benchmark-friendly game.

What OpenGL 4.x game(s) are you looking forward to see running on Mesa/Gallium3D? Let us know by commenting on this article. Personally I'm quite excited for Metro 2033 / Last Light Redux on these open-source drivers.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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