AMDVLK's XGL Code Updated With Int16 & Shader Ballot Improvements
Written by Michael Larabel in Radeon on 12 April 2018 at 07:36 AM EDT. 3 Comments
AMD's XGL Vulkan API layer for their "AMDVLK" driver has been updated this week with a number of enhancements.

The latest code drop for this AMDVLK XGL code includes supporting 16-bit integers "int16" within the AMD_shader_ballot and AMD_trinary_minmax extensions. There are also pipeline improvements, AMD_shader_ballot extension enhancements, a consistent dispatch table mechanism is now used throughout the driver, and a number of other code fixes.

This latest weekly-ish code dump for AMDVLK/XGL comes with around two thousand lines of code changed. These latest XGL changes are mentioned here. It's still on my TODO list coming up soon for some fresh AMDVLK vs. RADV Vulkan driver benchmarking.
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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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