AMD Lands Mostly Fixes In Latest Batch Of AMDVLK/XGL/PAL Code Updates
Written by Michael Larabel in AMD on 12 September 2018 at 05:46 AM EDT. 5 Comments
AMD --
The AMD developers maintaining their "AMDVLK" Vulkan driver have pushed out their latest batch of code comprising this driver including the PAL abstraction layer, XGL Vulkan bits, and LLPC LLVM-based compiler pipeline.

This week's worth of work mostly is just bug fixes but some low-level code improvements and restructuring.

- Dropping a workaround for Dota 2 now that Valve corrected the issue upstream.

- A graphics path for scaled copies in PAL.

- PAL now supports a direct display for console mode.

- The LLVM Pipeline Compiler (LLPC) now supports a PAL new meta-data format for Vulkan.

- Various fixes and optimizations to PAL, including some CTS fixes.

- Various fixes in XGL.

Instructions as always on building this driver from source can be found at GitHub.

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