
Last month AMD released CodeXL 2.0 and made it open-source while for ending out May they've shipped CodeXL 2.1.
CodeXL 2.1 adds support for capturing a trace of Vulkan frames for games/apps, but sadly this Vulkan capturing support right now is just for Windows. This new release also now displays the details and contents of OpenGL and OpenCL objects while debugging C++ host code on Linux, analyze improvements, some user-interface enhancements, and more. Hopefully the Vulkan capturing support will come to Linux for the next release, but with all the code being opened up on GitHub, maybe someone from the community will beat AMD to the punch.
More details on CodeXL 2.1 via GPUOpen.com.
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