AMD CodeXL 2.0 Released, Now Is Open-Source
AMD this afternoon announced CodeXL 2.0 as the newest version of their GPU debugger, CPU/GPU profiler, and static kernel analyzer. CodeXL 2.0 is a big leap forward and is now open-source!
AMD has made the CodeXL program open-source except for some parts they didn't open as they were "IP confidential" according to the company. In making it open-source, AMD explained, "CodeXL, previously a tool developed as closed-source by Advanced Micro Devices, Inc., is now released as Open Source. AMD believes that adopting the open-source model and sharing the CodeXL source base with the world can help developers make better use of CodeXL and make CodeXL a better tool. To encourage 3rd party contribution and adoption, CodeXL is no longer branded as an AMD product. AMD will still continue development of this tool and upload new versions and features to GPUOpen."
CodeXL 2.0 adds a frame analysis mode, host code debugging with the Linux version, support for Vulkan GLSL shaders with the analyze mode, improvements to the power profiling mode, the HSA support in CodeXL now supports the Boltzmann driver, and various other improvements.
You can learn more about CodeXL 2.0 via the announcement at GPUOpen.com. The code to the Windows/Linux program is available via GitHub.
AMD has made the CodeXL program open-source except for some parts they didn't open as they were "IP confidential" according to the company. In making it open-source, AMD explained, "CodeXL, previously a tool developed as closed-source by Advanced Micro Devices, Inc., is now released as Open Source. AMD believes that adopting the open-source model and sharing the CodeXL source base with the world can help developers make better use of CodeXL and make CodeXL a better tool. To encourage 3rd party contribution and adoption, CodeXL is no longer branded as an AMD product. AMD will still continue development of this tool and upload new versions and features to GPUOpen."
CodeXL 2.0 adds a frame analysis mode, host code debugging with the Linux version, support for Vulkan GLSL shaders with the analyze mode, improvements to the power profiling mode, the HSA support in CodeXL now supports the Boltzmann driver, and various other improvements.
You can learn more about CodeXL 2.0 via the announcement at GPUOpen.com. The code to the Windows/Linux program is available via GitHub.
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