Latest Linux Hardware Reviews, Open-Source News & Benchmarks

Former Nouveau Lead Developer Joins NVIDIA, Continues Working On Open-Source Driver
Former Nouveau Lead Developer Joins NVIDIA, Continues Working On Open-Source Driver
16 Hours Ago - Nouveau - Working At NVIDIA - 57 Comments

Following last year Nouveau receiving support for running with the NVIDIA GSP firmware and initial GeForce RTX 40 series accelerated support, Ben Skeggs of Red Hat unexpectedly resigned as the Nouveau kernel driver maintainer. It turns out this longtime open-source Nouveau driver developer is now employed by NVIDIA Corp and continuing to work on the open-source Linux graphics driver.

Linux 6.10 To Add Script For Building ARM64 Flat Image Trees
Linux 6.10 To Add Script For Building ARM64 Flat Image Trees
17 Hours Ago - Arm - Flat Image Trees - Add A Comment

Queued as part of the ARM64 patches in the various "-next" branches ahead of the Linux 6.10 merge window is a script for being able to build Flat Image Trees (FITs). A Flat Image Tree is the compiled Linux kernel paired with the associated DeviceTree content that is compressed and easily then distributed and executed by capable bootloaders.

16 April

Valkey Celebrates Its First Stable Release As Open-Source Redis Fork
Valkey Celebrates Its First Stable Release As Open-Source Redis Fork
16 April 10:25 AM EDT - Free Software - Valkey 7.2.5 - 19 Comments

Last month the Linux Foundation along with industry stakeholders such as AWS, Google Cloud, Snap, Oracle, and others formed Valkey as an open-source Redis fork following Redis moving to Redis Source Available License v2 and SSPL v1 licensing. Today they've released Valkey 7.2.5 as the first stable release for this open-source Redis fork.

Native BHI Mitigation Performance Benchmarks On Core i9 14900K Under Linux 6.9
Native BHI Mitigation Performance Benchmarks On Core i9 14900K Under Linux 6.9
16 April 06:27 AM EDT - Intel - Spectre Native BHI - 2 Comments

With the new security mitigation for the "Native BHI" Spectre vulnerability affecting even the recent Intel processors, a number of Phoronix readers have been curious about the performance impact of the mitigation. Over the past week I've been running some benchmarks on recent Intel CPUs to better look into any performance implications.

15 April

openSUSE Leap Micro 6 Reaches Alpha
openSUSE Leap Micro 6 Reaches Alpha
15 April 11:35 AM EDT - SUSE - openSUSE Leap Micro 6 - 6 Comments

openSUSE's Leap Micro OS that caters to containerized and virtualized workloads by providing a lightweight and reliable foundation is embarking on its next major release. The openSUSE Leap Micro 6.0 operating system is now available in alpha form.

Servo Driving Modularity To Support Different JavaScript Engines
Servo Driving Modularity To Support Different JavaScript Engines
15 April 07:10 AM EDT - Free Software - Servo JavaScript Engine Modularity - 32 Comments

The Rust-based Servo web layout engine started by Mozilla that is now stewarded by the Linux Foundation and worked on by several different organizations is eyeing modularity support for its JavaScript integration. Currently Servo is closely tied to Mozilla's SpiderMonkey JavaScript engine but with a modularity push could see other options supported.

FEX-Emu 2404 Optimization Can Take Memcpy From 2-3 GB/s To 88 GB/s
FEX-Emu 2404 Optimization Can Take Memcpy From 2-3 GB/s To 88 GB/s
15 April 06:23 AM EDT - Linux Gaming - FEX 2404 - 11 Comments

FEX 2404 is now available for this open-source emulator project to allow running x86/x86_64 binaries on AArch64 (ARM 64-bit) LInux systems. FEX has been one of the leading avenues for opening up gaming on AArch64 Linux hardware, even making use of Wine / Proton (Steam Play) for enjoying Windows x86 games within AArch64 Linux confines.

14 April

Linux 6.10 To Merge NTSYNC Driver For Emulating Windows NT Synchronization Primitives
Linux 6.10 To Merge NTSYNC Driver For Emulating Windows NT Synchronization Primitives
14 April 10:09 AM EDT - Linux Gaming - NTSYNC QUEUED! - 37 Comments

Going through my usual scanning of all the "-next" Git subsystem branches of new code set to be introduced for the next Linux kernel merge window, a very notable addition was just queued up... Linux 6.10 is set to merge the NTSYNC driver for emulating the Microsoft Windows NT synchronization primitives within the kernel for allowing better performance with Valve's Steam Play (Proton) and Wine of Windows games and other apps on Linux.

OpenRazer 3.8 Brings Support For Newer Razer Devices On Linux
OpenRazer 3.8 Brings Support For Newer Razer Devices On Linux
14 April 06:38 AM EDT - Linux Gaming - OpenRazer 3.8 - 8 Comments

OpenRazer 3.8 is out today as the newest update to this collection of community-developed, open-source drivers for Razer devices on Linux. OpenRazer allows for Razer device customization and support under Linux to make full use of these gaming peripherals outside of Windows / macOS. Paired with the likes of the Polychromatic UI, OpenRazer allows a nice Razer hardware experience on Linux.

13 April

Fedora 41 Looks To "-O3" Optimizations For Its Python Build
13 April 06:27 AM EDT - Fedora - -O3 Python - 27 Comments

A change proposal has been filed for building the CPython interpreter and the Python standard library using the "-O3" compiler optimization flag rather than Fedora's imposed default of the "-O2" optimization level. This is being sought in the name of greater Python performance on Fedora 41.

12 April

LPython 0.21 Released For Alpha-Stage Python AOT Compiler
12 April 08:59 AM EDT - Programming - LPython 0.21 - 8 Comments

As the first new release since last September, LPython 0.21 has been released for this alpha-stage Python ahead-of-time compiler written in C++. LPython remains focused on providing "the best possible performance" especially for numerical use-cases, cross-platform compatibility, and hopes to be able to eventually transform Python code over to C++ and Fortran or other languages.

SDL 3.0 Will Now Prefer PipeWire Over PulseAudio
12 April 06:31 AM EDT - Linux Gaming - PipeWire Over PulseAudio - 51 Comments

For the widely-used SDL hardware/software abstraction layer that is commonly used by cross-platform games, the upcoming SDL 3.0 release now has the logic to be able to prefer using PipeWire directly rather than PulseAudio when successfully detecting the presence of PipeWire.

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