18 September

X.Org Is Getting Their Cloud / Continuous Integration Costs Under Control

You may recall from earlier this year that the X.Org/FreeDesktop.org cloud costs were growing out of control primarily due to their continuous integration setup. They were seeking sponsorships to help out with these costs but ultimately they've attracted new sponsors while also better configuring/optimizing their CI configuration in order to get those costs back at more manageable levels.

18 September 09:33 AM EDT - X.Org - Expensive Cloud - 4 Comments

17 September

RADV's "ACO" Shader Backend Still Pursuing RadeonSI, Early Work On RDNA 2

Valve developer Timur Kristóf who has been spending the past year working on the AMD Compiler "ACO" back-end for the Mesa Radeon Vulkan driver "RADV" as well as beginning to port this shader compiler back-end to RadeonSI Gallium3D. This alternative to the AMDGPU LLVM back-end has made incredible progress over the past year -- enough so that it's been the default for Mesa's RADV driver. During XDC2020 Day 2, Timur provided an update on ACO.

17 September 09:09 AM EDT - Radeon - ACO TODO 2020 - 6 Comments
Microsoft Has A Large Presence At This Year's X.Org Conference

Years ago if saying Microsoft would have multiple developers presenting at the annual X.Org Developers' Conference (XDC) as well as being a sponsor, you'd probably raise some laughs. But this year for XDC2020 Gdansk (albeit virtual due to COVID-19), Microsoft engineers gave not just one talk but three on the opening day.

17 September 02:30 AM EDT - X.Org - XDC 2020 + Microsoft - 39 Comments
Mesa 20.1.8 Released While Waiting For Mesa 20.2

Mesa 20.2 (or 20.2-RC5) didn't debut last week as intended, but for the interim the Mesa 20.1.x release cycle brought 20.1.8 on Wednesday and now it's been extended to having at least a ninth point release to allow more time until not only Mesa 20.2.0 to ship but Mesa 20.2.1 alignment.

17 September 12:55 AM EDT - Mesa - Mesa 20.1.8 - 2 Comments

16 September

15 September

Unvanquished Game, Assets Are Now Fully Open-Source Compliant

Unvanquished was one of the most promising open-source game projects nearly a decade ago with its "Daemon" engine but since abandoning their monthly alpha release regiment and their beta/stable releases never materializing either, it's been relatively quiet the past few years. But their developers have been persisting and today they are announcing that following a three-year cleanup the game is fully free/open-source including all assets under applicable licenses.

15 September 12:40 PM EDT - Linux Gaming - Fully Free Unvanquished - 5 Comments
Vulkan Present Timing Extension With Aim To Avoid Stuttering

The Vulkan System Integration working group has decided to publish their work-in-progress extension on VK_EXT_present_timing as their effort to expose the presentation engine's display details and better allow scheduling a present to happen at a specific time.

15 September 10:46 AM EDT - Vulkan - VK_EXT_present_timing - 11 Comments
Lightworks Software Now Independent Of EditShare

For just over a decade the Lightworks high-end, cross-platform video editing software has been owned by EditShare after it was acquired from Gee Broadcast. Now though LWKS Software Ltd has been established and acquired this video editing software from EditShare.

15 September 06:57 AM EDT - Multimedia - LWKS Software - 9 Comments

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