RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
Written by Michael Larabel in Linux Gaming on 4 March 2017. Page 4 of 4. 30 Comments

With ultra quality settings for HITMAN on Linux, the in-game performance was the same while the load-times appear to be quicker.

The RadeonSI shader cache didn't appear to benefit Metro: Last Light Redux.

The RadeonSI shader cache also appeared to help Civilization VI on Linux with its load-times.

Those are the initial results I have available today for the recent landing of the RadeonSI shader cache in Mesa Git. Great job to Arceri and those involved with the Mesa shader cache support. I'll have additional metrics available shortly while multi-tasking between this and the AMD Ryzen testing, etc. As always, if you like all that I do for Linux benchmarking, consider jumping to Phoronix Premium.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.


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