RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
Written by Michael Larabel in Linux Gaming on 4 March 2017. Page 3 of 4. 30 Comments

Dota 2 with its OpenGL back-end appeared to be a bit faster with the shader cache enabled.

While the run-time was a little bit faster.

DiRT Rally appeared to have minor benefits in performance too when using the RadeonSI shader cache.

With HITMAN, the frame-rate performance was unchanged during testing but the benchmark did run quicker, indicating shorter load-times.


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