RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
Written by Michael Larabel in Linux Gaming on 4 March 2017. Page 2 of 4. 30 Comments

With Counter-Strike: Global Offensive there wasn't any notable difference in the frame-rate....

But in the execution time, it was quicker by about one second. It wasn't much, but was reproducible based upon the Phoronix Test Suite executing each test a minimum of three times. So the RadeonSI shader cache may help out CS:GO load times by just a little.

With Deus Ex: Mankind Divided, the frame-rates went up by a little....

But what's really exciting is the much quicker load times! Deus Ex: Mankind Divided on RadeonSI has always felt up to now like it takes a long time to load, but with having to not re-compile all the shaders, it does load much quicker! (That's from watching the game load it's certainly much quicker and then also the game running faster attributes too to the quicker run-time of the benchmark.)

With the ultra quality settings for Deus Ex: Mankind Divided, the results were much better on both the frame-rate as well as shortening the load-time.


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