Re-Testing NVIDIA's Threaded OpenGL Optimizations For Linux Gaming
Written by Michael Larabel in Display Drivers on 22 June 2014. Page 3 of 5. 10 Comments

Reaction Quake 3 was another game where the frame-rate dropped sharply when enabling the OpenGL threaded optimizations for the NVIDIA 337.25 proprietary driver with the Kepler graphics card.

The Tesseract game performance was unchanged by the OpenGL threaded optimizations...

...but the CPU usage was slightly higher with the threaded work.

The GPU usage was rather unchanged for Tesseract between the two scenarios.

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