Re-Testing NVIDIA's Threaded OpenGL Optimizations For Linux Gaming

Written by Michael Larabel in Display Drivers on 22 June 2014 at 09:30 AM EDT. Page 3 of 5. 10 Comments.
NVIDIA Linux OpenGL Threaded Optimizations

Reaction Quake 3 was another game where the frame-rate dropped sharply when enabling the OpenGL threaded optimizations for the NVIDIA 337.25 proprietary driver with the Kepler graphics card.

NVIDIA Linux OpenGL Threaded Optimizations

The Tesseract game performance was unchanged by the OpenGL threaded optimizations...

NVIDIA Linux OpenGL Threaded Optimizations

...but the CPU usage was slightly higher with the threaded work.

NVIDIA Linux OpenGL Threaded Optimizations

The GPU usage was rather unchanged for Tesseract between the two scenarios.


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