Embedding A Code Compiler With GPU Drivers
Written by Michael Larabel in Display Drivers on 14 February 2009. Page 2 of 2. 2 Comments

Below is the recording on the LLVM + Gallium3D talk and discussion.

Jerome Glisse had followed Stephane's talk by sharing some shader compiler optimization strategies. Jerome talked about shader differences between the different graphics processors along with different optimization strategies -- loop unrolling, in-lining, instruction reordering, dead code removal, branch optimizations, etc.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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