Setting Up A Better VR Space For SteamVR Linux Gaming
Written by Michael Larabel in Linux Gaming on 11 March 2017. Page 3 of 3. 11 Comments

So far this setup has been working out well and is much more effective (and safer!) than just plopping an HTC Vive "play room" (as called by the documentation) into an unplanned area for VR gaming in a less-than-ideal space for safety reasons. This setup is also much more convenient with being able to hang all of the HTC Vive gear when it's unused as well as just making better use of this space; for those that missed that build from two years ago, see Turning A Basement Into A Big Linux Server Room and A One Year Redux On The Basement Computer Room For Benchmarking 50+ Systems Daily.

About the only matter still outstanding is better cable management, which I am still weighing my options for the most effective approach.

All in it was about $100 USD in parts for creating this desk/area for VR gaming, which isn't bad compared to prices for a conventional computer desk.

Now with this better VR testing space laid out, onwards to testing the latest SteamVR with Radeon/RADV as well as some GeForce GTX 1080 Ti Linux VR tests.

If anyone has any questions about this configuration, feel free to post in the forums, always passionate to talk construction/building as much as tech. If you missed my original Linux VR articles, see Trying The SteamVR Beta On Linux Feels More Like An Early Alpha and SteamVR On Linux Currently Runs Well On At Least A GeForce GTX 1070/1080.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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