Intel's Gallium3D Driver After Google's Work
Warsow was much faster using the Gallium3D driver than the i915 classic driver.
The VDrift racing game was not terribly different between the classic and Gallium3D drivers.
The only game where there was a big improvement for the Gallium3D driver was when running Warsow. Due to the lack of a major performance advantage (unless caring about workloads with LLVM vertex shaders) and the few bugs hit in the i915 Gallium3D driver, there isn't much of a reason to switch from using the classic driver at this time. Perhaps when this driver is more mature and there are more state trackers available that provide interesting Gallium3D-only functionality to Mesa, then it may be a different story. Today's test results are also available on OpenBenchmarking.org for further analysis.
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