Razer Krait

Written by Michael Larabel in Peripherals on 12 May 2006 at 01:00 PM EDT. Page 2 of 4. Add A Comment.

Examination:

With the Razer Krait not being designed to replace the Copperhead, but rather focus upon grabbing an alternate segment of the gaming arena with RTS and MMOG players, the technical specifications are not as attention grabbing as the Copperhead, yet they certainly remain competitive. The infrared engine on it continues to be powered by Razer engine, 1600DPI tracking, and 16-bit data path among other features.

Looking at the mouse, its body is very much similar to the older Razer Viper. While gamers for the most part seem to have very little complaints about Razer mice, of the concerns are the size of the mouse. With some, it is not uncommon to have their hand extend a few centimeters beyond the mouse itself -- while others have preferred the smaller size when compared against the competition. On the top of the mouse are the two ultra large non-slip buttons, with center scroll-wheel. With the mouse being optimized for real-time strategy and massively multiplayer online gaming, there are no buttons on the left or right sides of the Krait, like what can be found on the Diamondback and Copperhead. The scroll wheel on the Razer Krait is similar to rubbery non-slip rails on the side of the mouse. The material is translucent to allow the orange light to shine.

On the bottom of the mouse are three large zero-acoustic Teflon feet, the optical sensor, and a few other tid-bits of information. For the most part, the bottom of the Krait is quite similar to the Copperhead. Another common Razer trait is a long USB cable (7 feet) with a gold plated connector. Below are two views comparing the Razer Copperhead and Krait.


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