AMD EPYC 9755 DDR5-4800 vs. DDR5-6000 Memory Performance

Written by Michael Larabel in Memory on 14 October 2024 at 10:45 AM EDT. Page 6 of 9. 3 Comments.
Blender benchmark with settings of Blend File: Classroom, Compute: CPU-Only. DDR5-6000 was the fastest.
Blender benchmark with settings of Blend File: Barbershop, Compute: CPU-Only. DDR5-6000 was the fastest.
Blender benchmark with settings of Blend File: Junkshop, Compute: CPU-Only. DDR5-6000 was the fastest.
Appleseed benchmark with settings of Scene: Disney Material. DDR5-4800 was the fastest.
LuxCoreRender benchmark with settings of Scene: LuxCore Benchmark, Acceleration: CPU. DDR5-6000 was the fastest.
LuxCoreRender benchmark with settings of Scene: Orange Juice, Acceleration: CPU. DDR5-6000 was the fastest.
OSPRay benchmark with settings of Benchmark: gravity_spheres_volume/dim_512/pathtracer/real_time. DDR5-6000 was the fastest.
OSPRay benchmark with settings of Benchmark: particle_volume/scivis/real_time. DDR5-4800 was the fastest.

For various CPU rendering workloads there didn't end up being much of a difference from DDR5-4800 to DDR5-6000 for this AMD EPYC 9755 processor.

OSPRay Studio benchmark with settings of Camera: 1, Resolution: 4K, Samples Per Pixel: 1, Renderer: Path Tracer, Acceleration: CPU. DDR5-6000 was the fastest.
OSPRay Studio benchmark with settings of Camera: 3, Resolution: 4K, Samples Per Pixel: 16, Renderer: Path Tracer, Acceleration: CPU. DDR5-6000 was the fastest.
Embree benchmark with settings of Binary: Pathtracer ISPC, Model: Crown. DDR5-6000 was the fastest.
Intel Open Image Denoise benchmark with settings of Run: RT.hdr_alb_nrm.3840x2160, Device: CPU-Only. DDR5-6000 was the fastest.
Intel Open Image Denoise benchmark with settings of Run: RT.ldr_alb_nrm.3840x2160, Device: CPU-Only. DDR5-6000 was the fastest.
Intel Open Image Denoise benchmark with settings of Run: RTLightmap.hdr.4096x4096, Device: CPU-Only. DDR5-6000 was the fastest.
OpenVKL benchmark with settings of Benchmark: vklBenchmarkCPU ISPC. DDR5-6000 was the fastest.

There were small gains in some of the creator workloads.

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