Blumenkrantz Boosts Zink Performance By 150% For Everspace, Possibly Helping Other Games

Written by Michael Larabel in Mesa on 10 January 2025 at 06:25 AM EST. 19 Comments
MESA
Mike Blumenkrantz of Valve's Linux graphics driver team who is known for his work on the Zink generic OpenGL-on-Vulkan driver implementation has made another mighty round of improvements for helping the gaming performance.

A bug report had come in that Zink performed very poorly for Everspace, a 3D space shooter game from 2017 that is powered by Unreal Engine 4.

Everspace cover at


Mike Blumekrantz ended up tracking down the issue and has adapted Zink to use the internal map flag for QBOs as well as a change to restrict the implicit feedback loop detection when using miplevels/layers. Together these changes make Zink around 150% faster for Everspace. In turn the Zink performance for this game is now similar to running the dedicated RadeonSI Gallium3D driver.

Mike notes that it's possible other games are helped by these two set of changes too, it was just Everspace he was using in responding to the bug report. More details on these Zink improvements for Mesa 25.0 via Mike's blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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