Wine-Staging 2.16 Released With More D3D9/D3D11 Bits
Building off last week's Wine 2.16 bi-weekly development snapshot, the crew working on the more bleeding-edge/experimental Wine-Staging branch have released their v2.16 update with various features tacked on.
Wine-Staging 2.16 adds extended deferred rendering context support for Direct3D 11. On the Direct3D 8/9 front they also have added support for indexed vertex blending. The D3D11 deferred rendering context functions should fix rendering issues in games like Crysis 3, Witcher 3, and Prey (2017). The ntdll.dll changes meanwhile help out the 64-bit build of World of Warcraft.
Outside of the Direct3D space there is 64-bit syscall thunks in the fake ntdll.dll and then various bug fixes and improvements.
This work is on top of the upstream Wine 2.16 changes of DirectWrite rendering improvements, GdiPlus transform handling improvements, and more.
More details on Wine-Staging 2.16 via Wine-Staging.com.
Wine-Staging 2.16 adds extended deferred rendering context support for Direct3D 11. On the Direct3D 8/9 front they also have added support for indexed vertex blending. The D3D11 deferred rendering context functions should fix rendering issues in games like Crysis 3, Witcher 3, and Prey (2017). The ntdll.dll changes meanwhile help out the 64-bit build of World of Warcraft.
Outside of the Direct3D space there is 64-bit syscall thunks in the fake ntdll.dll and then various bug fixes and improvements.
This work is on top of the upstream Wine 2.16 changes of DirectWrite rendering improvements, GdiPlus transform handling improvements, and more.
More details on Wine-Staging 2.16 via Wine-Staging.com.
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