The Features To Look Forward To With Wine 3.0

Among the changes that built up in the Wine 2.x unstable bi-weekly snapshots ahead of the official Wine 3.0 stable debut include:
- Better/working Direct3D 11 support. D3D11 is one of the big ticket items for Wine 3.0, but it's still not perfect. Some DX11/D3D11 titles like Deus Ex: Human Revolution, Prey 2017, Crysis 2 and Witcher 3 are at least partially working while newer DirectX 11 titles like Far Cry Primal are having more problems. So with Wine 3.0 the Direct3D 11 support is at least a partial success for supporting this eight year old Microsoft graphics API, but needless to say, Direct3D 12 isn't yet supported by Wine. Post-3.0, they are working on Direct3D 12 support via VKD3D as a Direct3D 12 to Vulkan layer.
- Lots of prep work on the Direct3D Command Stream for offering better performance with this long-standing D3D CSMT functionality. This functionality was then enabled in Wine 2.6 back in April and has received albeit some further improvements since.
- A lot of Android code has landed this year to get the basics in place, including the initial Android graphics driver and OpenGL support, audio, etc.
- Direct2D rendering improvements as well as DirectWrite rendering improvements.
- HiDPI improvements.
- Performance improvements for asynchronous I/O.
- Preloader support for ARM64 and other ARM work.
- Updated Unicode support.
Overall there are a fair amount of improvements at play along with literally hundreds of bug fixes over the past year, if you haven't been riding the bi-weekly development snapshots. Wine 3.0 is the second release now where they have been pursuing an annual, time-based release approach. Stay tuned for more Wine 3.0 details as the release gets prepared over the next one to two months. If I missed covering any other interesting changes for Wine 3.0, feel free to point them out in the forums.
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