Wine 1.7 Series Turn Two Years Old, No Sign Of Wine 1.8

Written by Michael Larabel in WINE on 2 August 2015 at 03:56 PM EDT. 27 Comments
Today marks two years since the start of the Wine 1.7 development series. While it's been two years of doing bi-weekly development releases, there's no sign of Wine 1.8.0 being ready for release in the near future.

From Wine 1.4 to Wine 1.6 it was just one year while from Wine 1.2 to Wine 1.4 it was two years. The Wine Release Criteria page mentions the requirement for releasing Wine 1.8 is landing the CSMT patches, a.k.a. the Command Stream Multi-Threading support that's able to significantly boost the performance of Direct3D games and can be found in patched versions of Wine. However, this 1.8 release blocker won't be landing anytime soon as a prerequisite for CSMT is first fleshing out Direct3D 10 support in Wine.

It could be a while before popping your corks for Wine 1.8.

Direct3D 10 support for Wine is still in its early stages although CodeWeavers, the company behind CrossOver and leading Wine sponsor, is aiming to get up to Direct3D 11 support in the months ahead. So it's theoretically feasible that by the end of the year the D3D10/11 support will be there and CSMT could be cleaned up for merging.

At one point it was also discussed having the Wine on Android support for Wine 1.8, but there hasn't been much work in that area recently and it remains unlisted from the Wine 1.8 release criteria page.

The most recent discussion I've seen by Wine developers about coming up with a Wine 1.8 schedule was back in Feburary, but not much progress was made. From there it was also pointed out Wine 1.6 doesn't even run on modern distributions that are shipping GCC 4.9 or newer by default. There are no plans for doing further Wine 1.6.x stable point releases, thus for now most users are encouraged to use the Wine 1.7 "development" series.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

Popular News This Week