Open-Source C.A.S. Vulkan Layer - Similar to Radeon Image Sharpening But For Any GPU

vkBasalt is this new open-source project that provides contrast adaptive sharpening for any Vulkan game with its implementation being a Vulkan post-processing layer. With being implemented as a Vulkan layer, it's effectively GPU/driver-independent and in this case once installed can be loaded with the ENABLE_VKBASALT / ENABLE_VKBASALT32 environment variables.
This Vulkan layer is based upon AMD's open-source Contrast Adaptive Sharpening FidelityFX code.
This vkBasalt layer for those interested in experimenting with it can find it over on GitHub.
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