Vulkan 1.0.62 Adds A New AMD Extension

Written by Michael Larabel in Vulkan on 7 October 2017 at 08:49 AM EDT. Add A Comment
Vulkan 1.0.62 is now available as the latest updated specification for this high performance graphics and compute API.

Vulkan 1.0.62 is mostly comprised of the usual documentation fixes and other clarifications. Nothing really too notable on that front with Vulkan 1.0.62.

One new extension in Vulkan 1.0.62 is VK_AMD_shader_image_load_store_lod. The VK_AMD_shader_image_load_store_lod extension requires the SPV_AMD_shader_image_load_store_lod SPIR-V extension, which in turn is about adding the OpenGL AMD_shader_image_load_store_lod behavior to SPIR-V: GL_AMD_shader_image_load_store_lod extends shader_image_load_store to allow for supporting loads and stores on mipmap texture images.

Vulkan 1.0.62 also preps for VK_ANDROID_native_buffer, but that extension hasn't officially landed yet. VK_ANDROID_native_buffer has unofficially been around for a few months for supporting native Android buffers by the driver for dealing with Android's window system integration.

The Vulkan 1.0.62 specification is available via the registry.
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