VKD3D 1.5 Lands In Wine For Updated Direct3D 12 Over Vulkan

VKD3D 1.5 brings support for more HLSL shading language features and intrinsics. A variety of HLSL capabilities have been implemented in this VKD3D update as well as now supporting type unordered access view loads for multi-component formats. There is better support for HLSL object types inside structures and arrays, implicitly sized array initializers, dot() / ldexp() / lerp() intrinsic functions, constant folding for integer bitwise operations, and other features. There are also a variety of bug fixes with VKD3D 1.5.
As of yesterday VKD3D 1.5 has been imported into Wine Git ahead of next week's Wine 7.19 bi-weekly development snapshot. This is another step ahead for Direct3D 12 support for Windows games/applications on Linux while the best gaming support is still going the route of the downstream Proton + VKD3D-Proton with Valve's Steam Play.
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