Four Years Into Alpha, Unvanquished Alpha 49 Released With Major Renderer Work
The latest monthly alpha release for the Unvanquished open-source first person shooter game is now available. This release also marks four years since these releases began by this project derived from Tremulous.
Unvanquished Alpha 49 is also special in that it brings a new, tile-based forward+ renderer, which should help significantly with lighting performance. There are also patches to improve performance for those using graphical effects and more. The Unvanquished engine's renderer was originally derived from XreaL while now it's evolved into a radically different beast. Both the new and old renderer will be around for a few more releases as the new tile-based renderer doesn't yet support shadows and some other features, plus there is always the chance of regressions.
Unvanquished Alpha 49 also brings some new models and other in-game improvements. More details on Unvanquished Alpha 49 and the exciting rendering work can be found via Unvanquished.net.
Unvanquished Alpha 49 is also special in that it brings a new, tile-based forward+ renderer, which should help significantly with lighting performance. There are also patches to improve performance for those using graphical effects and more. The Unvanquished engine's renderer was originally derived from XreaL while now it's evolved into a radically different beast. Both the new and old renderer will be around for a few more releases as the new tile-based renderer doesn't yet support shadows and some other features, plus there is always the chance of regressions.
Unvanquished Alpha 49 also brings some new models and other in-game improvements. More details on Unvanquished Alpha 49 and the exciting rendering work can be found via Unvanquished.net.
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