Unvanquished Alpha 41 Released, Still Moving Towards NaCl VM Usage
It's been a while since last reporting on Unvanquished (mostly because it seems their RSS feed is broken), but they've continued moving along with their open-source game and Daemon engine. This first person shooter is now up to its 41st monthly alpha release.
Unvanquished Alpha 41 brings a new model, more coding infrastructure improvements, an updated map editor, and their libRocket implementation has moved into the NaCl VM. They explain of this latest Google Native Client work, "This is necessary so that we can use proper libRocket elements instead of the C wrapper that was in use back when we were on QVMs. Also, this will lead into using Lua scripting for interface elements, as well as increased flexibility for HUD and menu designers, since they will no longer need to edit any code. Please let us know if you find any bugs!"
Going back more than a year the developers behind Unvanquished have been working on NaCl support.
More details on this month's Unvanquished game update can be found via the release announcement at Unvanquished.net.
Unvanquished Alpha 41 brings a new model, more coding infrastructure improvements, an updated map editor, and their libRocket implementation has moved into the NaCl VM. They explain of this latest Google Native Client work, "This is necessary so that we can use proper libRocket elements instead of the C wrapper that was in use back when we were on QVMs. Also, this will lead into using Lua scripting for interface elements, as well as increased flexibility for HUD and menu designers, since they will no longer need to edit any code. Please let us know if you find any bugs!"
Going back more than a year the developers behind Unvanquished have been working on NaCl support.
More details on this month's Unvanquished game update can be found via the release announcement at Unvanquished.net.
7 Comments