Unigine Is Working On Some More Impressive Graphics Tech For 2016

Written by Michael Larabel in Linux Gaming on 29 December 2015 at 08:49 AM EST. 27 Comments
Unigine Corp has shared a video of some new rendering tech that they're working on for their advanced engine in 2016.

While we sadly haven't seen many games powered by the Unigine Engine, they seem to be doing great in the professional space with providing immersive, real-time 3D experiences for several different industries -- including VR environments. Unigine 2 shipped this year with a ton of improvements to their engine and they continue to lead on the realistic 3D front, but they're working on even more features for 2016.

Here's the video they posted this morning of what's coming up for next year:

It would be lovely to see this in a flight simulator. While we can always hope that Unigine will appear in some great, popular game, it's at least always interesting (to me and others at least) seeing the latest graphics tech -- and from a Linux-friendly company at that.

For those wondering about a Unigine 2 tech demo / benchmark, which was talked about earlier this year, it still appears in development. In my last communications with Unigine's CEO, they are still figuring out a new demo due to being busy with working on a lot of core technology development and thus not a lot of resources at the moment for providing beautiful demos. Let's hope that will change though soon enough in 2016 as I can't wait to have Unigine 2 stress some graphics cards / drivers on Linux!
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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