Unigine 2.4 Brings SSGI, Super-Sampling Rendering, 3D Compute Shaders

Exciting us on the renderer side in Unigine 2.4 is support for Screen-Space Global Illumination (SSGI), Super-Sampling Rendering, and many updates for Screen-Space Reflections. There are also many other smaller renderer improvements, but sadly nothing to report on for Vulkan.
Unigine 2.4 also has support for three-dimensional compute shaders, a variety of scripting improvements, GDAL API integration, and improvements to the Unigine Editor.
Also new to Unigine 2.4 are multi-layered volumetric clouds, a new terrain system designed for flight simulators, an optimized landscape tool, expanded VR support, support for Oculus Touch controllers, an Oil Refinery industrial demo, and a new terrain demo.
More details via the Unigine Developer blog. Unigine 2.4 will be used by their upcoming "Superposition" tech demo / benchmark release.
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