Unigine 2.19 Rolls Out OpenXR Support, Multi-Threaded Renderer
While the Unigine SDK these days is more known for its simulation and engineering offerings rather than as a game engine, this engine remains visually impressive and continues advancing. Unigine 2.19 has been released that brings a number of improvements to the engine and leaves us clamoring to see a new/updated benchmark.
The Unigine SDK 2.19 release has finally shifted to being a multi-threaded renderer to enhance CPU-side performance. Unigine 2.19 also has other major optimizations such as for faster start-up/loading, reduced RAM use, improved streaming system, and other features. Unigine 2.19's multi-threaded renderer can yield as much as +148% better performance over Unigine 2.18.1 or on average around +36% better performance. Unigine Corp is reporting a +103% improvement to the physics performance.
Unigine SDK 2.19 is also significant in that it's now supporting the OpenXR standard for VR/AR devices. Unigine 2.19 also offers .NET 8 support. DLSS and FSR upscaler improvements, Quadro Sync support, experimental video streaming via WebRTC, USD Export support, and a number of other engine enhancements.
Here are some screenshots provided by Unigine Corp on Unigine 2.19:
More details on Unigine 2.19 at Ungine.com and their devlog. Here's to hoping they eventually put out a new/updated benchmark for their GPU-demanding, Linux-friendly software.
The Unigine SDK 2.19 release has finally shifted to being a multi-threaded renderer to enhance CPU-side performance. Unigine 2.19 also has other major optimizations such as for faster start-up/loading, reduced RAM use, improved streaming system, and other features. Unigine 2.19's multi-threaded renderer can yield as much as +148% better performance over Unigine 2.18.1 or on average around +36% better performance. Unigine Corp is reporting a +103% improvement to the physics performance.
Unigine SDK 2.19 is also significant in that it's now supporting the OpenXR standard for VR/AR devices. Unigine 2.19 also offers .NET 8 support. DLSS and FSR upscaler improvements, Quadro Sync support, experimental video streaming via WebRTC, USD Export support, and a number of other engine enhancements.
Here are some screenshots provided by Unigine Corp on Unigine 2.19:
More details on Unigine 2.19 at Ungine.com and their devlog. Here's to hoping they eventually put out a new/updated benchmark for their GPU-demanding, Linux-friendly software.
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