Unigine 2.19 Rolls Out OpenXR Support, Multi-Threaded Renderer

Written by Michael Larabel in Linux Gaming on 20 August 2024 at 08:29 AM EDT. 2 Comments
LINUX GAMING
While the Unigine SDK these days is more known for its simulation and engineering offerings rather than as a game engine, this engine remains visually impressive and continues advancing. Unigine 2.19 has been released that brings a number of improvements to the engine and leaves us clamoring to see a new/updated benchmark.

The Unigine SDK 2.19 release has finally shifted to being a multi-threaded renderer to enhance CPU-side performance. Unigine 2.19 also has other major optimizations such as for faster start-up/loading, reduced RAM use, improved streaming system, and other features. Unigine 2.19's multi-threaded renderer can yield as much as +148% better performance over Unigine 2.18.1 or on average around +36% better performance. Unigine Corp is reporting a +103% improvement to the physics performance.

Unigine SDK 2.19 is also significant in that it's now supporting the OpenXR standard for VR/AR devices. Unigine 2.19 also offers .NET 8 support. DLSS and FSR upscaler improvements, Quadro Sync support, experimental video streaming via WebRTC, USD Export support, and a number of other engine enhancements.

Here are some screenshots provided by Unigine Corp on Unigine 2.19:

Unigine 2.19 screenshot


Unigine 2.19 screenshot


More details on Unigine 2.19 at Ungine.com and their devlog. Here's to hoping they eventually put out a new/updated benchmark for their GPU-demanding, Linux-friendly software.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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