SHADERed 1.4 Brings Shader Writing/Debugging To The Browser

SHADERed 1.4 released today and comes with a web browser port for those wanting to work on shaders within the confines of your web browser.
SHADERed supports working on vertex/pixel shaders as well as the likes of compute and geometry shaders. The support is quite comprehensive not only for OpenGL/GLES GLSL but also HLSL. There is also integration support around the likes of the Godot Engine.
With SHADERed 1.4 the primary addition is the new "Lite" web-based version while this release also has some UI improvements and a number of different fixes.
The web-based SHADERed 1.4 can be found at shadered.org. Windows and Linux binaries of the full application via GitHub.
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