Prolific Open-Source Contributor Implements Another GL 4.5 Extension In Mesa

Mirkin has enabled support for the ARB_shader_texture_image_samples extension in core Mesa and the i965 driver today, via a series of commits.
As explained by the official extension specification, "this extension provides GLSL built-in functions allowing shaders to query the number of samples of a texture."
Ignoring all of the rest of the OpenGL 4.x extensions needed, core Mesa for OpenGL 4.5 has implemented a number of the needed extensions but still misses out right now on ARB_ES3_1_compatibility, ARB_cull_distance, KHR_robust_buffer_access_behavior, and still needs to finish KHR_robustness. It likely won't be until sometime in 2016 that Mesa reaches OpenGL 4.5 compliance, but at least progress continues being made from a wide variety of contributors.
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