RenderDoc 1.5 Released For This Leading OpenGL / Vulkan / Direct3D Open-Source Debugger
RenderDoc has already been the leading open-source graphics debugging tool for OpenGL / Vulkan / Direct3D across multiple platforms and it continues only getting more useful with each new feature release.
RenderDoc 1.5 is the project's first release in six months and as such it's a fairly big update for this prominent graphics debugger.
RenderDoc 1.5 now allows better configuring of capture replays, SPIR-V reflection and disassembly is now more reliable as well as working against the latest SPIR-V version, a Vulkan replay-time optimization, an OpenGL low-memory optimization, and various other optimizations throughout. One of the other optimizations worth mentioning is much better capture load and close time performance for D3D12/Vulkan captures with many serialized resources.
Rounding out RenderDoc 1.5 is support for all the latest Vulkan extensions, several more OpenGL / OpenGL ES extensions, Direct3D 12 additions are now supported, and dozens of bug fixes.
More details on the big RenderDoc 1.5 release via GitHub.
RenderDoc 1.5 is the project's first release in six months and as such it's a fairly big update for this prominent graphics debugger.
RenderDoc 1.5 now allows better configuring of capture replays, SPIR-V reflection and disassembly is now more reliable as well as working against the latest SPIR-V version, a Vulkan replay-time optimization, an OpenGL low-memory optimization, and various other optimizations throughout. One of the other optimizations worth mentioning is much better capture load and close time performance for D3D12/Vulkan captures with many serialized resources.
Rounding out RenderDoc 1.5 is support for all the latest Vulkan extensions, several more OpenGL / OpenGL ES extensions, Direct3D 12 additions are now supported, and dozens of bug fixes.
More details on the big RenderDoc 1.5 release via GitHub.
2 Comments