OpenGL Shader Cache Support For RadeonSI Is Making Progress

For RadeonSI Gallium3D users engaging in Linux gaming with shader-intensive workloads like Shadow of Mordor, the on-disk GLSL shader cache is taking shape. Follow this GitHub repository to stay updated with the latest shader cache developments pertaining to the open-source RadoenSI Gallium3D driver.
The additions atop core Mesa for supporting RadeonSI / Gallium3D shader cache don't appear to be too bad and will hopefully all be merged in time for Mesa 17.1 stable in about three months time.
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