Open3D Engine "O3DE" 24.09 Released With Performance Improvements & More

Written by Michael Larabel in Linux Gaming on 9 October 2024 at 08:25 PM EDT. 20 Comments
LINUX GAMING
The Open 3D Engine as the open-source game engine developed under the Linux Foundation umbrella and began as an advanced version of the Amazon Lumberyard engine is out with a new feature release. Open 3D Engine "O3DE" 24.09 is out today with a variety of enhancements for this cross-platform game engine.

O3DE 24.09 features a variety of great performance improvements, among other changes. The v24.09 release notes sum up the major Open 3D Engine changes as:
"This latest version is packed with fantastic enhancements driven by your feedback, focusing on turbocharging performance and elevating your experience. Now, with the installer version, you can build projects using only Script Canvas and Lua—no compiler needed! But that’s just the beginning. We’ve supercharged editor startup times with up to a jaw-dropping 90% boost for large projects brimming with assets. Mobile developers, rejoice! Enjoy a staggering 400% increase in performance on both iOS and Android, along with dramatically reduced runtime memory usage. For simulation use cases, we have added the Georeference component, ability to parse Gazebo data, and a ROS2FrameComponent, along with many simulation performance improvements. This release is bursting with hundreds of quality of life improvements and bug fixes."

O3DE 24.09 features a great number of performance optimizations, support for the PGM image format, Lua improvements, better Linux console logging, CPU culling for decals, various rendering optimizations, and numerous VR/OpenXR improvements.

O3DE example


O3DE example game


Those rolling Open 3D Engine from source can grab the O3DE 24.09 release via GitHub.
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