NVIDIA Puts Out More X Sync Object Patches

Written by Michael Larabel in NVIDIA on 9 August 2010 at 03:27 PM EDT. 2 Comments
NVIDIA
Back in June there were patches published by NVIDIA for X Synchronization Fences after it was in planning since before last year's X Developers' Summit. These synchronization fences were designed to "synchronize X rendering with direct rendering X clients such as OpenGL and vice versa. They are especially useful in synchronizing GL-based composite managers screen updates with Xs rendering." Today there are more patches out from NVIDIA this time touching xextproto to add support for the binary sync objects.

NVIDIA's James Jones' mailing list message is short and to the point:
Adds support for binary sync objects. Objects are set to "triggered" using X commands that are executed relative to X rendering commands. Clients can wait for fence sync objcts to reach the triggered state using XSync APIs or using interop functionality in other APIs. This allows for efficient cross-API synchronization with X rendering operations.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week