Wine 1.1.43 Brings Many Direct3D Fixes, Optimizations

Wine 1.1.43 has "many Direct3D fixes and optimizations" according to the WineHQ.org release announcement. There's also a number of new Wine icons, improved support for alpha channel in bitmaps, more complete msvcr80/90 implementations, a number of 64-bit fixes, and various bug-fixes.
For those interested, below is a list of the Direct3D changes found in Wine 1.1.43 that have come about over the past two weeks.
wined3d: Move palette uploading code over to arbfp blit_shader.
wined3d: Move EXT_PALETTED_TEXTURE code over to ffp_blit.
wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed.
wined3d: Disable framebuffer to texture blitting.
wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override.
wined3d: Due to code rewrites is_color_fixup_supported is not needed anymore in RealizePalette.
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
wined3d: Remove redundant gl format/type code from d3dfmt_get_conv since it is already in the table.
wined3d: Only apply float R16G16F/R32G32F fixup when ARB_texture_rg isn't around and remove redundant code.
wined3d: Remove remaining redundant code from d3dfmt_get_conv.
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
wined3d: Move srgb checks away from d3dfmt_get_conv.
wined3d: Start moving texture format fixups to the formats table.
wined3d: Move Q8W8V8U8 conversion to the format table.
wined3d: Move X8L8V8U8 surface conversion to the format table.
wined3d: Add an initial fbo_blit_supported implementation.
wined3d: Add an initial implementation of arbfp_blit_surface.
winex11: Add support for 32-bit DDBs.
wined3d: Move L6V5U5 conversion to the formats table.
wined3d: Move D24FS8 to formats table.
wined3d: Move D24X4S4 to the formats table.
wined3d: Move D15S1 over to the formats table.
wined3d: Move R32G32F convertion to the formats table.
wined3d: Move G16R16/R16G16F conversion to the formats table.
wined3d: Move A4L4 conversion to the formats table.
wined3d: Separate detection of D3D10+ and D3D9 Nvidia GPUs.
d3d9: Add an initial ColorFill regression test.
wined3d: Improve FBO support in ClearSurface.
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride.
wined3d: Remove temporary conv_byte_count fixup from d3dfmt_get_conv.
wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture.
wined3d: We don't need color keying for sysmem->drawable uploads.
wined3d: Remove paletteOverride from BltOverride offscreen->render_target blit.
wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10.
wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.wined3d: Add a separate function for wined3d object initialization.
wined3d: Simply inline dumpResources().
wined3d: Make some functions static.
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
wined3d: Rename some GL vendors.
d3d8/tests: Use color_match() in test_rcp_rsq().
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
wined3d: Don't use GLSL if the supported version isn't at least 1.20.
wined3d: Capture the correct scissor rectangle.
ddraw: Fix and clarify texture filter state mappings.
quartz: Don't return a pointer to a stack variable in AMFilterData_ParseFilterData().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().
wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration().
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
wined3d: Get rid of state_nogl().
wined3d: Update shader constants on viewport changes.
wined3d: Validate some more states.
wined3d: Add a FIXME for predicated shader instructions.
d3d9/tests: Add some depth buffer tests.
d3d8/tests: Add some depth buffer tests.
wined3d: Fix a GL extension prototype.
wined3d: Don't write past the end of the buffer's conversion_map.
winex11.drv: Allow OpenGL on minimized windows.
wined3d: Add a separate function for rendertarget view initialization.
wined3d: Add a separate function for palette initialization.
wined3d: Disable strict draw ordering by default.
wined3d: We always support at least a single modelview matrix.
wined3d: Prune unsupported world matrix transform states.
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
wined3d: Get rid of the width and height parameters to surface_allocate_surface().
wined3d: Get rid of the width and height parameters to surface_upload_data().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo().
wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry.
wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
wined3d: Allow offscreen depth/stencil clears again with FBOs.
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
d3dx9_36: Add definitions for ID3DXBaseMesh and ID3DXMesh interfaces.
d3dx9_36: Add stub for D3DXCreateBox.
d3dx9_36: Improve FIXMEs and TRACEs for surface.
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
d3dx9_36: Fix indentation.
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
d3dxof: Add support for mszip compressed files.
d3dx9_36/tests: Move surface tests into surface.c.
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
d3d10: Fix an ERR message in parse_fx10_body().
d3d10: Move the effect shader input signature into a separate struct.
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
wined3d: Remove unused offset parameter in buffer_get_memory.
d3d8: Avoid using a pointer difference in a trace.
d3dx9_36: Don't include the bison-generated header from the bison source file.
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