Unigine Working On New Physics, Multiplayer

Written by Michael Larabel in Linux Gaming on 17 April 2009 at 09:02 AM EDT. 8 Comments
LINUX GAMING
Our friends at Unigine Corp have published a 2009 development road-map for the Unigine Engine, their cross-platform gaming engine that is able to deliver stunning graphics on Linux. In 2009 the Unigine Engine is set to receive support for game consoles, improved physics capabilities, multi-monitor support, world layers support, an integrated terrain editor, high-level vehicles support, a new game logic framework, and much more.

When it comes to the physics support they are working on a new collision detection system, force fields, fluid interaction, fluid buoyancy, inverse kinematics, rag-doll blending with animation, and multi-threaded physics. We also understand that Unigine is looking at possibly using OpenCL for some parts of their engine.

To see the current capabilities of this advanced game engine on Linux, try out the Phoronix Test Suite and run phoronix-test-suite benchmark unigine. In time for Phoronix Test Suite 2.0 (a.k.a. Sandtorg) we will hopefully have a new, more advanced Unigine demo. The Unigine 2009 road-map can be found at Unigine.com.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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