NVIDIA's Guide For Getting Started With RTX Ray-Tracing In Vulkan
Last month's Vulkan 1.1.85 release brought NVIDIA's experimental ray-tracing extension (VK_NVX_raytracing) while for those curious how this fits into the Vulkan workflow, NVIDIA today published a guide for getting started with ray-time ray-tracing in the Vulkan space.
The guide by NVIDIA's Nuno Subtil covers the basics of Vulkan ray-tracing and the company's VK_NVX_raytracing extension paired with their latest RTX 2080 "Turing" GPUs. Covered are the pipelines, structures, shaders, and other basics for developers to better grasp the ray-tracing concept in the Vulkan space.
Interested Vulkan developers can find this ray-tracing guide on devblogs.nvidia.com.
The guide by NVIDIA's Nuno Subtil covers the basics of Vulkan ray-tracing and the company's VK_NVX_raytracing extension paired with their latest RTX 2080 "Turing" GPUs. Covered are the pipelines, structures, shaders, and other basics for developers to better grasp the ray-tracing concept in the Vulkan space.
Interested Vulkan developers can find this ray-tracing guide on devblogs.nvidia.com.
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