Intel Continues Its OpenGL ES 3.1 Mesa Enablement
Intel as of late seems quite set on seeing OpenGL ES 3.1 becoming a reality for Mesa in the near-term.
In recent weeks we've been seeing many GLES3.1-related commits making it to the mainline tree. Kicking off another week of exciting Mesa developments, Marta Lofstedt of Intel has sent in "OpenGL ES 3.1 enablement continued."
Marta explains with this patch series, "Some of the functionality needed for GLES 3.1 conformance has been limited to usage for desktop Open GL and/or excluded Open GL ES usage. This patch-set removes some of those limitation for Open GL ES 3.1."
Hopefully we'll see more interesting Mesa changes in short order.
In recent weeks we've been seeing many GLES3.1-related commits making it to the mainline tree. Kicking off another week of exciting Mesa developments, Marta Lofstedt of Intel has sent in "OpenGL ES 3.1 enablement continued."
Marta explains with this patch series, "Some of the functionality needed for GLES 3.1 conformance has been limited to usage for desktop Open GL and/or excluded Open GL ES usage. This patch-set removes some of those limitation for Open GL ES 3.1."
Hopefully we'll see more interesting Mesa changes in short order.
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