Mono Brings C# To The Unreal Engine 4
Miguel de Icaza has announced Mono for the Unreal Engine 4 today.
Mono was previously brought to the Unity Engine as the scripting language for that popular engine and now Mono developers have done a similar feat to the Unreal Engine. This allows Unreal Engine game developers to build their game code within C# or F#.
Game projects can be made in purely C# or can be complemented by C++, provides full support for Unreal Engine's hot reloading, support for the .NET 4.5/Mobile Profile API, async-based programming support, and API coverage of the Unreal Engine Blueprint API.
Mono for Unreal Engine isn't being supported by Xamarin but is just a source code drop that patches against a particular revision of the Unreal Engine. Miguel announced the work on his blog while the work can be found on this GitHub site.
Mono was previously brought to the Unity Engine as the scripting language for that popular engine and now Mono developers have done a similar feat to the Unreal Engine. This allows Unreal Engine game developers to build their game code within C# or F#.
Game projects can be made in purely C# or can be complemented by C++, provides full support for Unreal Engine's hot reloading, support for the .NET 4.5/Mobile Profile API, async-based programming support, and API coverage of the Unreal Engine Blueprint API.
Mono for Unreal Engine isn't being supported by Xamarin but is just a source code drop that patches against a particular revision of the Unreal Engine. Miguel announced the work on his blog while the work can be found on this GitHub site.
12 Comments