Open-Source Godot 1.0 Engine Released & Declared Stable
Nearly one year after writing about a new game engine to be open-sourced and its code premiering in February, Godot 1.0 was announced today as the first stable release of this game engine.
With Godot 1.0 being declared, it marks a point at which the game engine is stable, every feature present should work, the UI is solid and allows for visually editing games, the scripting language and debugger work, and most engine features are properly documented. Over the past ten months, Godot has received a lot of help from the community and the developers call it "the most advanced open source game engine" and is the first in popularity for its category on GitHub.
Moving forward, the focus of Godot 1.1 is on improving the 2D engine, improving the shader support for 2D, UI improvements, and various other improvements. The developers also have goals of having a new 3D renderer in 2015.
More details on the Godot 1.0 achievement can be found via GodotEngine.org.
With Godot 1.0 being declared, it marks a point at which the game engine is stable, every feature present should work, the UI is solid and allows for visually editing games, the scripting language and debugger work, and most engine features are properly documented. Over the past ten months, Godot has received a lot of help from the community and the developers call it "the most advanced open source game engine" and is the first in popularity for its category on GitHub.
Moving forward, the focus of Godot 1.1 is on improving the 2D engine, improving the shader support for 2D, UI improvements, and various other improvements. The developers also have goals of having a new 3D renderer in 2015.
More details on the Godot 1.0 achievement can be found via GodotEngine.org.
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