RBDOOM-3-BFG Now Has Fast Soft Shadow Mapping

Fast soft shadow mapping support has been added to the RBDOOM-3-BFG engine to improve the performance drastically and adds shadow mapping support for translucent surfaces. This work was done by Robert Beckebans, the lead developer of the RBDOOM3 code-base.
You can find out more about this new feature to the open-source Doom 3 BFG code via Robert's GitHub repository. This new feature bumps the engine version to 1.0.1.
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