Unvanquished Alpha 23 Rewrites The Audio System
The very promising open-source Unvanquished game is out with their first release of the New Year.
Continuing in their first Sunday of the month release fashion, Unvanquished Alpha 23 hit the web today. Found in this latest monthly update is an audio system rewrite, which now allows the game to make use of OpenAL everywhere through the Daemon Engine, which is far removed from the open-source ioquake3 engine where it began years ago.
With the use of OpenAL everywhere, developers of this open-source first person shooter are adding in new audio effects. Separately, Unvanquished Alpha 23 delivers on many game-play changes like improved turrests, defence computer improvements, mining improvements, etc.
Making this post-holiday release more exciting is also IQM format support for models and animations, small renderer fixes, code clean-ups and fixes, and they've moved closer to removing QVM code so that it's now compatible as either C or C++ code.
More details on the Unvanquished Alpha 23 game release that's available for all major platforms can be found from Unvanquished.net. Look forward to many more advancements on Unvanquished, which is one of the few open-source Linux games with an OpenGL 3.x renderer, in 2014!
While much progress continues to be made monthly and Unvanquished advanced open-source gaming in 2013, a beta release of the game isn't expected until 2015 and the developers are still in the deep end of their C++11 engine re-write.
Continuing in their first Sunday of the month release fashion, Unvanquished Alpha 23 hit the web today. Found in this latest monthly update is an audio system rewrite, which now allows the game to make use of OpenAL everywhere through the Daemon Engine, which is far removed from the open-source ioquake3 engine where it began years ago.
With the use of OpenAL everywhere, developers of this open-source first person shooter are adding in new audio effects. Separately, Unvanquished Alpha 23 delivers on many game-play changes like improved turrests, defence computer improvements, mining improvements, etc.
Making this post-holiday release more exciting is also IQM format support for models and animations, small renderer fixes, code clean-ups and fixes, and they've moved closer to removing QVM code so that it's now compatible as either C or C++ code.
More details on the Unvanquished Alpha 23 game release that's available for all major platforms can be found from Unvanquished.net. Look forward to many more advancements on Unvanquished, which is one of the few open-source Linux games with an OpenGL 3.x renderer, in 2014!
While much progress continues to be made monthly and Unvanquished advanced open-source gaming in 2013, a beta release of the game isn't expected until 2015 and the developers are still in the deep end of their C++11 engine re-write.
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