Wine Benchmarks Get Updated Too
On Wednesday I wrote about the improvements in Phoronix Test Suite 4.4-Forsand and yesterday I noted many more new and updated benchmarks. Today there's news to pass along in the Linux benchmarking world of updated WINE benchmarks courtesy of CodeWeavers.
Stefan Dösinger of CodeWeavers and one of the well known upstream Wine contributors has long been using Phoronix Test Suite / OpenBenchmarking.org for Wine benchmarking. To his Wine benchmarks he has updated this week:
Half-Life 2 - His Half-Life 2 benchmark for Windows/Wine now has configurable MSAA (Multi-Sample Anti-Aliasing) support and other improvements.
TrackMania Nations - This other Wine gaming test also has configurable MSAA levels now too.
Unreal Tournament 2004 - Earlier this month he fixed up his UT2k4 test profile with some changes.
World In Conflict - MSAA can now also be configured.
He's also sent me over a revised Unigine Heaven test profile for switching between OpenGL/DirectX renderers, MSAA, and tessellation.
Based upon these changes in the past few days, it seems that now with Mesa's Gallium3D supporting MSAA, him/CodeWeavers is interested in making sure anti-aliasing works out well when using Wine and that the performance is acceptable.
Stefan Dösinger of CodeWeavers and one of the well known upstream Wine contributors has long been using Phoronix Test Suite / OpenBenchmarking.org for Wine benchmarking. To his Wine benchmarks he has updated this week:
Half-Life 2 - His Half-Life 2 benchmark for Windows/Wine now has configurable MSAA (Multi-Sample Anti-Aliasing) support and other improvements.
TrackMania Nations - This other Wine gaming test also has configurable MSAA levels now too.
Unreal Tournament 2004 - Earlier this month he fixed up his UT2k4 test profile with some changes.
World In Conflict - MSAA can now also be configured.
He's also sent me over a revised Unigine Heaven test profile for switching between OpenGL/DirectX renderers, MSAA, and tessellation.
Based upon these changes in the past few days, it seems that now with Mesa's Gallium3D supporting MSAA, him/CodeWeavers is interested in making sure anti-aliasing works out well when using Wine and that the performance is acceptable.
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