Unigine OilRush Release Date Is Set

Unigine OilRush is now set for release on the 25th of January, 2012. This comes after Unigine Corp originally planned to release the game this spring, then the summer, and then this fall. Today the Russian company has officially announced the 25 January release date. It's coming later than expected, but lately they had delayed the game to enhance the game-play and then last I heard privately from Unigine Corp that they were working on the release date due to discussing matters with their distribution partners.
OilRush will ship for Microsoft Windows, Apple Mac OS X, and Linux on 25 January unless no other changes arise. Below is the official "news item" I received from Unigine Corp today regarding this real-time strategy game.
“Oil Rush” release date and special offers for Indie developers
UNIGINE Corp. announced today that global war for oil in the flooded post-apocalyptic world of “Oil Rush” will start January 25, 2012 on Windows, Mac OS X and Linux. ‘Oil Rush’ is an Indie real-time naval strategy game based on group control, that combines strategic challenge of classic RTS with sheer fun of Tower Defense, and features state-of-an-art visuals. Gameplay in ‘Oil Rush’ is easy to learn but hard to master and offers variety of different strategies for each map. Thousands of people, who pre-ordered Oil Rush, already got access to Beta version of the game and mastering their multiplayer skills – so join up and get ready for the big oil war in January! www.oilrush-game.com
UNIGINE would also like to remind that it’s the last week of UNIGINE Engine super-offers for Indie game developers. If you would like for your Indie game to shine don’t miss the opportunity. Royalty-free, unlimited number of developers per project… If you think your game will be successful that’s clearly the best terms you can get.
Recently coming to the Unigine Engine as well is support for zone-based background streaming. If you're interested in learning more about that, visit this Unigine development log entry.
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