Godot Merges Its Vulkan Renderer Ahead Of The v4.0 Game Engine

Written by Michael Larabel in Linux Gaming on 11 February 2020 at 11:04 AM EST. 5 Comments
While the Godot 4.0 release is still months away from seeing its stable debut with the new Vulkan renderer, the Vulkan renderer branch was today merged to mainline.

Vulkan is finally happening for Godot! The Vulkan rendering code for this open-source game engine is now at a stage where it's being developed on Git master rather than the separate branch. By merging the work to Git master now, other Godot 4.0 changes like code clean-up and restructuring can more easily happen for items that touch the entire code-base.

The OpenGL ES 3.x code is currently broken and will be removed. The OpenGL ES 2.x support will be revived before the Godot 4.0 release for those users without Vulkan API support.

More details on today's Godot Vulkan merging milestone via the GodotEngine.org blog.
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