Godot 3.2 Picking Up "Pseudo 3D" Support For Its 2D Engine
With the open-source Godot game engine's 3D engine and 2D display efforts both panning out well, the developers are working to combine the two a bit to offer "pseudo 3D" support for those using the cross-platform engine for 2D games.
The intent is to offer 3D effects for games using Godot's 2D engine capabilities. The features in Godot 3.2 will allow depth with a canvas scale to allow a basic "pseudo 3D" mode for those doing 2D game development.
2D gaming fans interested in learning more can do so via the Godot blog.
The intent is to offer 3D effects for games using Godot's 2D engine capabilities. The features in Godot 3.2 will allow depth with a canvas scale to allow a basic "pseudo 3D" mode for those doing 2D game development.
2D gaming fans interested in learning more can do so via the Godot blog.
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